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Cream of the Crop 20
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Cream of the Crop 20 (Terry Blount) (1996).iso
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README.1ST
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1996-06-29
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┌─────────────────────────────────────────────────────────────────┐
│ v8.65 32bit DPMI DeeP & DeePBSP for DOOM+HERETIC+HEXEN+STRIFE │
│ The Killer DOS DPMI Editor! │
│ + + + DUKE NUKEM 3D + + + │
└─────────────────────────────────────────────────────────────────┘
"Chock-full of impressive editing features...can handle DOOM...
with aplomb...even embed sentences on the walls"
Computer Gaming World, April 1996
> Please read README.DOC for installation details. <
DeeP is a radical improvement over multiple step "insert" editors.
If you like drawing in "blocks", you can do that too!
There is no comparison!
==========================================================================
DeeP is a 32bit DMPI program that
edits DOOM, DOOMII, Ultimate DOOM,
HERETIC, HEXEN and STRIFE in ONE program.
+ + + DUKE NUKEM 3D ART editing + + +
DeeP has Power, Speed and Ease of use. A long list of features you Dream
of: from exclusive Texture drawing, Map printing, Cut, Copy, Paste,
(even between different levels) and (best of all) Undo, to powerful
and unique -interactive- WYSIWYG (What You See Is What You Get) drawing
tools, +plus+ a 3D map viewer.
It supports both keyboard and mouse users with equal ease. Ex-DEU users
can use most of the key commands they already know, making DeeP easy to
learn.
With its unmatched set of options, awesome graphics speed (much faster
than Windows), point and click editing and DeePBSP (the *only* fastest
nodes builder on the planet, plain and simple, just benchmark it),
great levels can be created in less than 1/4 the normal time using other
editors.
Extensive error checking keeps you out of trouble!
DeeP is written by professionals, (who happen to also love building
levels<g>) to give you:
- Quality where it counts, the way it should be!
- Exclusive Awesome Direct Drawing lets you make instant custom graphics.
- Fully supports all external PWAD graphics (sprites,textures,flats,etc.).
- Flicker free fast graphics, minimum screen redraws required.
- Instant dynamic game switching edits ALL the game variants in 1 program.
- Automatic level detection, no user setup required.
- Ultra simple, incredibly fast script editing and saving.
- Precision ONE-step linedef/sector drawing from any mode, no guesswork.
- Create the shape you want directly with NO extra steps.
- WYSIWYG tool drawing creates stairs-to-teleports where you want them.
- Accurate Gamma correction for easy viewing of those -dark- textures!
- Unmatched reliability and ease of use.
- Scroll bars, buttons and dialog boxes for fast & easy interaction.
- Uniquely configurable, from display colors to error checking options.
- Fully documented, featuring indexed online Help and search (use F1)
with real context sensitive help.
- Lot's of cool stuff you won't find anywhere else!
See the SIN (Strength In Numbers) incentive program for multiple copies
(see ORDER.FRM).
==========================================================================
(6-30-96)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
More NEW Features in DeeP 8.65
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
= Remarkably easy 3D Map viewing for Doom+ and Duke Nukem 3D =
Select 3D view from the Mode menu or press the `or ~ key
(on the left of the 1 key).
At first I wasn't sure this would be useful, since I've reviewed
some others that were either too slow, hard to control or difficult
to see much. After it was done, I was surprised at the fun and cool
aspect of the the 3D view. Don't try this without a math-coprocessor!
Complements all the other features with a quick 3d perspective of
your level. You can size and rotate the view to facilitate level making.
Select lines or sectors to limit the view to a specific area.
Duke slopes are shown as flat for now :) Press F1 for control info!
P.S. : The 3D feature is very math-intensive. Large maps take a while
to display 3D. Duke Nukem 3D maps are very large and a DX4/100 is
the minimum recommended.
= Duke Nukem 3D TILESxx.ART enhancements =
All tiles are now numbered relative from the beginning, matching
the tile number used by Build or EditArt.
+ Browse ALL TILES in the GRP file at once
+ Browse ALL TILES in files at once.
Total number of TILES files is 16, matching the number Duke Nukem
supports. All Tile graphics are numbered as seen by BUILD.
= Duke Nukem 3D detailed map display features added =
Quite useful and pretty, these enhancements make it much easier
to learn Duke level editing. The onscreen sprite display is the
perfect way to see what you've been missing in Build.
+ Sprites displayed on screen
Press T to cycle between 3 different sprite displays.
+ Floor and wall textures displayed with direction arrow to
distinguish sides.
+ Complete information for Sector, Walls and Sprites
+ Grid display, size and show as before (G,H).
+ J key jumps to any object (as in Doom mode).
= Duke Nukem 3D MAP display controls changed =
+ Press Shift+left mouse button to zoom in. (bigger)
+ Press Shift+right mouse button to zoom out (smaller)
Will probably change Doom controls to same conventions later so
it all stays the same. That means dropping some of the existing
mouse+keyboard commands, so let me know if that's a problem!
= Awesome Direct Drawing Palette enhancements =
Matching palettes can now be precisely controlled.
Press F5 and select matching palettes. Press F1 for a guide to
how this all works.
= Registered Strife Help Cheat codes added =
Fixes:
+ Registered Strife has a Texture2. Although we picked up on the
earlier texture format change made, we forgot to change Texture2
logic. Since we did not have the registered version, we didn't know
it was missed. All better now. (Btw, this game is a lot better in the
registered version than the shareware. Incredibly detailed levels
and graphics.
+ If viewing textures from Witchaven or Tekwar the first time the
new palette was not loaded (it would fix itself the second time).
+ Reading a Pwad into the paste buffer was limited to 1000 linedefs.
DeeP 8.60 (5-30-96)
~~~~~~~~~
NOTE : Due to the new options, this version creates a new DEEP.CHK file.
If you want to reuse your existing default .PRJ, .CFG and .TCF files,
copy them before you install this version of DeeP and restore them
after installation.
= Lots, lots and lots of new DUKE NUKEM 3D features =
Access the Duke Nukem 3D features by clicking on the File menu and
then select the Duke Nukem 3D menu (or press 3).
+ View any Duke Nukem 3D .GRP graphic
+ View any TILESxxx.ART graphic file
+ Export any Duke Nukem 3D .GRP graphic as a PCX file.
+ Export any TILESxxx.ART graphic as a PCX file.
Use the +/- keys to magnify images for both viewing and drawing
so you can actually see them. The tranparent color is removed to
improve your viewing pleasure.
Now here's the cool part:
You can IMPORT any Duke Nukem 3D PCX graphic and paste it on top of
any texture in ANY of the other games. Think of the possibilities!
Dancers anyone?
+ Save any Duke Nukem 3D lump in a file, for example TILESxxx.ART.
+ Create new entries in any Tile with space at the end (TILES014.ART).
+ View and browse any Duke Nukem 3D MAP file in the GRP file.
+ Browse directories with MAP preview and full screen MAP viewer.
You can zoom around, show a grid and spr